SOUND MIND AND VISION

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WHAT I'M PLAYING

Here's a page where I won't shut up about some of the games I'm playing.


I'll put up a blurb and some information about them, here.


BIG LIST

I'm leaving this here as a template.


Probably gonna be a big list in the future or some crap.


Like here! Yes, right here!

Might put some playthroughs of games, or talk about some of the more obscure ones I play, so on and so forth.


eMUSH

eMUSH is a continuation of the flash MMO MUSH: The Dawn. The original was made by Twinoid (apart of Motion Twin, the same company behind Dead Cells!) and has long since been abandoned with the death of Flash.


It's a 16-player whodunnit with two sides - Humans, and Mush. Only one single person is consistently human - Chun - with two of the remaining crew being chosen at the start of the ship to be the titular Mush. It's important to note that this game takes place over the course of several days, possibly weeks, potentially even about a month of real time!


It is, hands down, the most unique multiplayer game I've ever had the chance to play. I've got faint memories of trying it when I was pretty young, but I didn't get into it for obvious "I-take-several-days-to-play" reasons. Everybody plays a unique character with an assigned name / role, and every character gets a few traits that are unique to them. You cannot metagame if you've encountered a player you've played with before until the end of the game. You need to play your role, and you cannot trust anyone.


The reason an end-state cannot be achieved in a few hours is because the entire game is based around an action-economy. Nearly every single action (barring talking) requires some type of energy to be expended - either action or movement. Some characters have perks that let them use less energy on certain task, others not so much (EG. Chao cannot sleep to gain action points, but he recovers movement points twice as fast. Terrence is paralyzed from the waist-down and struggles to convert action points to movement points, but can freely enter/leave a room if a crewmember is in it.) It takes THREE hours to regain AP/MP, and getting more outside of sleeping in one of the limited and heavily-monitored dormitory beds is VERY limited.


Many actions get you dirty - and most actions the MUSH preform makes them dirty. The only showers are in the aforementioned dorms, so the simple act of sleeping may insinuate that you're not human. There's alot of social-play, alot of lying, alot of white-lies, alot of tallying, and alot of murder. Sometimes, the Mush need to lay low because the Humans are being too effective, letting the ship fall apart due to escalating calamities and striking when enemy ships are firing on the crew, and unfortunately the kitchen's on fire - other times, Chao/Hogan rearranges the Fung-Suei of several Crewmember's ribcages. Yes, there are two security roles. Yes, the ship is guaranteed to get one of them. Yes, only psychopaths play Derek/Chao.


Highly recommend this one. It's a blessing that the team behind eMUSH took a few years to bring this thing back to life. It's NOT for everyone, infact I've taken about a half-a-year break from it, but I do intend to return to it at some point in the near future. I can't seem to introduce anyone to this damn thing, since it's kind of a brick-wall for a learning curve, especially since a good chunk of the playerbase is already experienced, but please give it a chance if it at-all seems interesting to you. It's worth the effort!


CLICK HERE TO CHECK IT OUT! Yes, right here!

2D SPESSMEN

I have a long history with this piece of shit game, so I don't want to ramble on and on about it.


It's a role-playing game (generally) set on a space-station, running on an ancient game-creation software called Byond, and was originally an atmospherics simulator. It is no longer that. Half the time, the servers are running a codebase that's a total conversion. There's an innumerable amount of dead servers / codebases that have littered the halls of this game's nearly twenty-year legacy.


You can be anyone from an assistant, a clown, a janitor, to the head of security, captain of the ship, or some form of lunatic who's hellbent on completing a mission or blowing the interstellar installation to mach fuck. You get a role, you play your role, and hope to god that your fellow crewmembers - over the course of roughly two hours - can keep the station running long enough for (most) of the crew to make it to the evacuation shuttle.


I'm pretty burnt on the game, but I still play it. Please keep this piece of shit game alive by continuing to play it - Space Station 14 is an easier alternative (it's on steam!) but it's not the same exact game, does not share the same movement/control scheme, and has a different playerbase altogether.


If you want a good summary of how much interactivity the game has, you can decide to hack into EVA to get a spacesuit, screw open an airlock's controls, spend a minute fiddling with tools to cut a plasteel plate off of the panel, realize you have a fake pair of insulated gloves, dodge the chance to get electrocuted as you snip wires, force it open after playing what amounts to a bomb-defusal minigame, steal stuff, walk to the door, and realize you snipped one-too-many wires as the door's safeties and timings are now kaput and you get stunlocked and crushed by an un-feeling piece of metal. Then you get an arm severed. And now a refridgerator is beating you to death as it's shilling food filled with poison. You become a ghost, look to the right, and see the station's clown stabbing a security officer in the eyes with a screwdriver in a bathroom stall. An underpaid assistant walks in. He decides to leave. The clown quotes Joker (2019) before tazing the next person to investigate the trail of blood leading into the bathroom and stealing his shoes. He dies three minutes later from appendicitis.


Do yourself a favor and play this stupid game. It's free, the alternative's free, nothing costs money here. Hell, it's (largely) open source.



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